15 Best Design Thinking Tools and Softwares

By upGrad

Updated on Sep 15, 2026 | 8 min read | 2.36K+ views

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Key Highlights

  • Design thinking is a human-centered approach for problem solving. It is divided into five stages: empathize, define, ideate, prototype, and test.
  • Different tools suit different stages: research and survey tools for Empathize, organizing tools for Define, brainstorming canvases for Ideate, design tools for Prototype, usability platforms for Test.
  • Small teams can run a full design thinking cycle on free tools alone.
  • Tool choice should match how a team already works, not just its feature list. A tool that fits existing habits gets used more than one with more features but poor fit.
  • In this article, you will learn about design thinking tools, the five stages of the process, and software to support each stage, along with free options for teams with a limited budget.

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What are the 5 Stages of Design Thinking?

Design thinking is a human-centered approach for problem solving. It breaks complex problems into five stages, helping teams move from an unclear challenge to a tested, validated solution. These five stages are as follows:

5 stages of design thinking: Empathize, Define, Ideate, Prototype, and Test.

1. Empathize
In this step, teams actually understand the requirements of the user, their needs, problems, behaviors, and experiences. They use interviews, observations, surveys and other design thinking empathy tools to understand the real experiences for better understanding of needs and frustrations.

2. Define
Here, teams organize the data collected during research and identify the main problem. Tools like affinity mapping and customer persona can help them turn the research findings into a clear problem statement.

3. Ideate
This is the brainstorming stage. Generate as many possible solutions here. Tools like mind maps and collaborative whiteboards help teams generate multiple ideas before narrowing down.

4. Prototype
In this stage, teams turn the selected ideas into a simple version of a product, feature, service or experience. It can include basic sketches, wireframes, and interactive digital designs.

5. Test
The testing stage involves putting prototypes in front of real users for feedback. That feedback can reveal a flaw in the design or even in the original problem statement. Then, sending the team back to an earlier stage to rework on it. This back and forth is normal and expected, which is why design thinking is called an iterative process rather than a fixed sequence of steps.

While the stages are usually listed in order, most teams loop back and forth between them constantly. That is part of why different design thinking tool kit is built for different stages, which is what we will get into next.

Also read: Top Design Thinking Examples for Innovation and Success

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15 Best Design Thinking Tools and Software for Each Stage

Using the right tools for design thinking can make the process of collecting user feedback, organizing research, generating ideas, creating prototypes and test solutions easier. 

Below are the most useful design thinking tools and methods as per the process stages.

Design thinking tool-to-stage matrix showing tools for Empathize, Define, Ideate, Prototype, and Test stages.

Design Thinking Empathy Tools

Here are three tools commonly used for this stage.

1. Typeform

Typeform is a tool for online surveys and forms. It shows one question at a time instead of listing all the questions in one go. So, this does not feel overwhelming for people to fill the long form, because it keeps them engaged with a variety of questions. 

Also, the questions change as per the previous answers. The follow up questions are different for each person. Typeform is used to collect feedback after a purchase, collecting information from candidates before an interview. It also connects with tools like Google Sheets and Slacks, so responses go directly to the systems that teams are already using. 

2. Hotjar

By using Hotjar, you can understand how users are interacting with websites and digital products. It provides the following insights:

  • Heatmaps 
  • Session recordings
  • On-page surveys and feedback widgets
  • Combines behavior data and user comments

For the empathize stage, understanding the real user behaviour is important. And, by using the features of hotjar, you can see the behavior, and you get the reasoning behind it, without switching between design thinking tools.

3. User Testing

The user testing lets you watch the real users using your product while explaining what they are doing. Here, you give them a task. Maybe it is signing up for an account, or finding a product on your site. While they do it, they say what is going through their head. If something confuses them, you hear it right there.

There are two ways to run a session. 

  1. Someone from your team can sit in and ask questions as the user goes. 
  2. Users can just work through it alone, with no one watching live. 

The guided version gives you more back and forth. The unguided version is quicker, and you can run more of them at once.

You also get to pick who tests your product. Age, location, job, whatever matters for your audience. So the feedback is not coming from a stranger who does not fit your user base.

You will get a session recording along with a short summary. So, if your team does not have time to watch the full video, they can get the gist from the summary. This type of feedback teams trust more because these are the live reactions and not recalled ones. 

Design Thinking Define Tools

Once you understand the problem, these tools help you turn it into something clear and workable.

4. Affinity Mapping

Affinity mapping is not really a tool. It is a method for sorting through everything you learned during research. Here you take all your notes, quotes, and observations, and group them together which feels related. 

Usually, teams follow this method with real sticky notes or a digital board when they are working remotely. The motive in both ways is the same, you are trying to find clear themes in scattered information. 

5. EnjoyHQ

EnjoyHQ is a research repository, not a workshop or ideation tool. It's built to store and organize everything a team learns about users, so that knowledge doesn't get lost after a project wraps.

A cloud based platform for centralizing UX research data such as feedback, interviews, testing sessions, and notes into a single searchable place, described by its own marketing as a team's collective brain.

Core Features of EnjoyHQ

  • Collects and stores customer data from multiple sources, including feedback, interviews, testing sessions, and notes, all in one repository
  • Highlights, tags, and metadata let researchers categorize raw data and build a taxonomy to classify findings for analysis
  • Collaborative workspace so research, product, and CX teams can share insights rather than keeping them siloed in individual files

Also read: Design Thinking – 6 Lessons in Innovation and Marketing Excellence

6. Make My Persona

Make My Persona is a free tool from HubSpot. It walks you through a short set of questions about your ideal user, things like their job, their goals, and what usually frustrates them. Once you fill it in, it puts together a simple, ready-to-share persona document.

  • Asks basic questions about the user's role, goals, and challenges
  • Takes just a few minutes to complete, start to finish
  • Creates a clean, ready-to-share document once you are done
  • Free to use, no account or signup needed

It will not replace a persona built from real interviews and deep research. But if your team needs something to align on quickly, or you are just starting out and do not have detailed data yet, this gets you a usable starting point in a few minutes.

7. Smaply

Smaply is built for mapping out a user's full journey, not just one moment of it. You lay out each step someone takes while interacting with your product, along with what they are feeling and where they run into trouble along the way.

  • Maps every stage of the user journey, from start to finish
  • Shows the user's emotions and pain points at each step
  • Helps you pinpoint exactly where things break down, instead of guessing
  • Also supports persona mapping and stakeholder mapping, not just end-user journeys

Seeing the journey laid out like this makes it much easier to spot where things actually break down. Instead of guessing, you can point to the exact stage where users get stuck or drop off.

It also helps with mapping personas and the different people involved in a project, not just end users. So if you are dealing with a problem that touches multiple types of users or stagholders, Smaply gives you a way to see how they all connect.

Design Thinking Ideation Tools

Once the problem is clear, these design thinking tools help teams brainstorm possible solutions.

8. Miro

Miro is an online whiteboard where teams can brainstorm together, even if everyone is working from a different location. It gives you an open canvas to add sticky notes, draw connections, and lay out ideas however you want.

  • Offers an infinite canvas, so you are never boxed in by space
  • Comes with ready-made templates for sticky note brainstorms, mind maps, and "how might we" exercises
  • Lets multiple people work on the same board at once, with everyone's changes showing up live
  • Includes facilitation tools like timers and voting, useful for running a full workshop instead of a quick session

It's a facilitation and ideation tool, not a design/prototyping tool, it doesn't replace Figma or Sketch for actual UI work. Boards can get chaotic and hard to navigate if not organized well.

9. IdeaFlip

IdeaFlip is a simpler tool built around one thing: sticky note brainstorming. There are no extra templates or features to sort through, just an open board where you can add notes and move them around.

You can drag notes anywhere on the board and group the ones that belong together. The interface stays simple, so there is no learning curve before your team can start using it. It also has basic voting built in, which means you can narrow down a big list of ideas without switching to a separate tool.

Core Features of IdeaFlip

  • Virtual sticky notes for brainstorming, with team collaboration and voting on ideas
  • Breakout rooms where sub-groups can discuss ideas separately
  • Support for structured discussions and swimlanes to organize notes during a session
  • Real-time synchronization so distributed teams can capture thoughts simultaneously
  • Flexible templates for structuring sessions, including things like SWOT analyses 

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10. MindMeister

MindMeister is a mind mapping tool. You start with one central idea in the middle of the screen, then branch out into related ideas, and branch further out from those into smaller details.

This layout makes it easier to see how different ideas connect back to the same core problem. Instead of a flat list, you get a visual map that shows relationships between ideas, which helps when you are trying to explore a problem from several angles before picking a direction.

Teams can work on the same map together in real time, add notes to individual branches, and attach files where needed. Once the brainstorm is done, a finished map can even be turned directly into a task list, so the ideas do not just sit there once the session ends.

Also read: How to Strategically Launch Your Brand

Design Thinking Prototype Tools

Once you have picked a direction, these tools help turn ideas into something people can actually see and use.

11. Figma

Figma is the industry-standard interface design tool. In the design thinking process, it's where ideas actually become tangible, testable products. 

Core Features of Figma:

  • Interactive prototyping. You link screens together with clickable hotspots to simulate real app or website flows
  • Component libraries and design systems, so teams can maintain consistency across large products
  • Dev Mode for clean handoff to engineers, showing exact specs, measurements, and code snippets
  • A free Starter plan that includes most core features, enough for individuals and small projects

Figma's push into AI generated prototypes is genuinely changing designer workflows. Product designers are increasingly moving from creating every artefact manually to curating, refining, and validating AI generated possibilities. That's a meaningful shift if your team is deciding how much to lean on AI assisted prototyping versus manual craft.

12. Canva

Canva is a broader, more accessible visual design tool. In the design thinking process, it tends to show up at the edges rather than in the core UX workflow, mainly for communication, presentation, and lightweight visual assets.

Where Canva is Genuinely Useful in a Design Thinking Workflow

  • Turning raw research or workshop notes into something presentable for leadership
  • Quickly mocking up marketing materials tied to a new concept
  • Non-designers on a cross functional team contributing polished visuals without needing Figma skills

13. Balsamiq

Balsamiq is a deliberately low-fidelity wireframing tool. Its entire value proposition is that it looks rough on purpose, and that roughness changes how people give feedback.

A wireframing tool where every element looks hand-drawn with a marker on graph paper: buttons, input fields, dropdowns, all sketchy by design. It's built for one job: getting structural ideas into a shared visual format as fast as possible.

Core Features of Balsamiq

  • Drag and drop editor loaded with pre built UI components, all rendered in a consistent sketchy style
  • Users assemble low fidelity wireframes that look like rough sketches, keeping conversations centered on functionality instead of aesthetics
  • Basic click through prototyping. You can link screens together for simple flow testing, though this is limited compared to a tool like Figma
  • Plugins for Confluence and Jira let it plug directly into the project management tools agile teams already use
  • Straightforward pricing, without the seat based tiers that make costs unpredictable on some competing design thinking tools

Design Thinking Test Tools

These design thinking tools help teams collect feedback and validate whether the idea actually works.

14. UXtweak

UXtweak is a UX research platform, not a design or ideation tool. It sits firmly in the Test stage and covers most of the research methods a design thinking process relies on.

Core Features of UXtweak

  • Usability testing on websites, apps, and prototypes, with native Figma prototype testing that stays in sync as your designs change
  • Card sorting and tree testing, used to build and validate information architecture such as menus and navigation
  • First click testing, preference testing, and five second testing, for quick reactions to specific screens or design choices
  • Session recording to observe how real users interact with a product
  • Surveys, which can be run standalone or attached to any study to fill gaps in the data

15. Mural

Mural is an infinite digital whiteboard built for structured facilitation, and it's Miro's closest competitor. Where Miro leans general purpose, Mural leans into running well facilitated workshops.

Core Features of Mural:

 

  • Real time multi user editing, so sticky notes, shapes, images, and comments can be added simultaneously by every collaborator in a session
  • A library of templates for retrospectives, journey mapping, voting, and brainstorming, letting a facilitator set up a structured session in minutes rather than building it from scratch
  • Mural AI, which clusters related sticky notes into themes, summarizes a board's content, and generates written recaps after a live session
  • Facilitation tools including built in timers, voting rounds, and a follow me presenter mode to keep live workshops on schedule 

Also read: Top 12 Entrepreneur Skills to Start and Scale Your Business

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Design Thinking Tools Free

These are the free tool on your list, and where it earns its spot in a design thinking process:

  • SessionLab Library: Workshop planning tool. Drag and drop agenda builder with 1,000+ facilitation methods. Structures and times live sessions. Free tier.
  • HCD Toolkit (IDEO): Free methodology guide, not software. Covers human centered design mindsets and methods for Empathize and Define.
  • Google Forms: Free survey builder. Good for Empathize (feedback, screeners) and Test (quick reactions).
  • FigJam: Figma's whiteboard. Sticky notes, templates, AI clustering, real time collaboration. Best for teams already in Figma. Free tier.
  • Whimsical: Clean workspace for flowcharts, wireframes, and mind maps. AI generates flows from prompts. Fits Define and early Prototype. Free plan.
  • Excalidraw: Free, open source, hand drawn sketching tool. No account needed. Best for fast Ideate sketches. No AI or workflow features.

Also read: The Importance of Skill Development: Techniques, Benefits, and Trends

Conclusion

No single tool covers all five stages. Match tools to each stage: research tools for Empathize, structured boards for Define, brainstorming canvases for Ideate, wireframing tools for Prototype, usability platforms for Test.

Small teams can run a full cycle on free design thinking tools alone. Larger teams benefit more from paid platforms with deeper facilitation and integrations.

The process loops, so pick tools that are easy to revisit rather than ones built for a single linear pass. Start small, one tool each for research, whiteboarding, and prototyping. Add specialized platforms like UXtweak or EnjoyHQ as volume or team size grows.

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Frequently Asked Questions (FAQs)

1. Do I need a different tool for every stage?

No. Many teams run entire projects on two or three tools, using one whiteboard across Empathize through Ideate and one design tool for Prototype and Test. Additional tools help only once a single tool starts limiting a specific task.

2. Can free tools fully replace paid ones?

For small teams and early-stage projects, yes. The gap appears at scale, where paid tools offer stronger integrations, admin controls, larger participant panels, and AI features that free tiers typically cap or leave out entirely.

3. How do I choose between similar tools, like Miro vs. Mural?

Base the decision on how your team actually works, not the feature list. Choose stronger facilitation controls if you run frequent live workshops, or pick a native companion tool if your team already works inside that ecosystem.

4. Is switching tools partway through a project a problem?

Not usually, but check export options first. PDF, CSV, image, and template exports vary by platform, and switching can be lossy, especially for research repositories where historical context and tagging matter most.

5. What's the biggest mistake teams make?

Choosing a tool based on its feature list rather than how well it fits existing team habits and communication. A powerful tool nobody opens regularly ends up less useful than a simple one the whole team actually uses.

6. Do small teams need a research repository tool?

Usually not right away. Repositories like EnjoyHQ become valuable once a team juggles multiple ongoing projects and needs to avoid re-collecting insights that already exist somewhere in old notes, files, or past research sessions.

7. Can non-designers use these tools effectively?

Most Empathize, Define, and Ideate tools are built for mixed teams, including PMs, marketers, and researchers. Prototyping tools like Figma have a steeper learning curve, though templates and AI-assisted features are gradually lowering that barrier.

8. How many tools should a small team maintain?

Three to four design thinking tools are typical: one for research or surveys, one for whiteboarding, one for prototyping, and one for usability testing. Adding more than that often creates overhead without adding proportional value to the process.

9. Do AI features actually help, or is it mostly marketing?

It depends on the tool. Clustering and summarizing large boards saves real time in tools like Mural or FigJam. AI-generated prototypes and diagrams speed up first drafts but still require human review before they're genuinely usable.

10. Does remote vs. in-office change tool choice?

Somewhat. Remote and hybrid teams rely more heavily on real-time collaboration and async commenting features to stay aligned. In-office teams sometimes skip digital whiteboards entirely, preferring physical sticky notes during early Ideate sessions instead.

11. Is it worth paying for overlapping tools, like both Miro and FigJam?

Usually not. Overlapping tools fragment where work lives, making past sessions harder to find later. It's generally more efficient to standardize on one whiteboard tool and one design tool, reserving specialized tools for specific gaps.

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